Starcraft 2 1.1.2 patch
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Clash of Clans. Subway Surfers. Patch 1. Click on the spoiler below to read the entire patch notes. Latest News Join icyHell on Discord! StarCraft on B. Warcraft 3 Cheat Codes. Do you play any Action-RTS games? StarCraft II — Patch 1. Flux Vanes speed upgrade bonus decreased from 1. Supply Depot life increased from to Medivac Acceleration reduced from 2. Arqade is a question and answer site for passionate videogamers on all platforms. It only takes a minute to sign up.
Connect and share knowledge within a single location that is structured and easy to search. How does the new patch affect the game? What made them increase the hitpoints for the buildings? How did the patch change the void rays? Less cheeze from terran with the new building rules? New Roach range, what advantages do you get? Are there changes to regular strategies because of the new changes? So there is no way to know for sure what these changes will mean, but here are a few facts that some high level players are pointing out:.
While this is a nice buff to Zerg its not nearly as nice for Zerg as the Terran changes. This is the biggest buff for Zerg. This essentially sets Terran back 2 Marines or 1 Bunker on early rushes. As a result its much harder for Terran to stop a fast expanding Zerg. This, combined with the Reaper change has a very pronounced affect on Zerg openings. However, this basically puts a nail in the coffin for any sort of early Mass Reaper.
Without Reaper Speed and with the Roach range increase its going to become harder if not impossible for Reapers to force early Roach speed, and really throw Zerg off his game. Previously the strength of Mass Reaper was how it affected Zerg play by forcing him into heavy Roaches or losing. A number of Zerg have gotten better about this by going earlier Roaches, an additional cost that will be less necessary without Reaper Speed coming early. Void Rays are only used in specific situations, on specific maps, against specific players I cannot see this change affecting that.
This change will really effect that match up. I cannot count the number of time I've seen a Drop Ship escape with a hand full of hit points. Using HT against Thors is always been a secondary option. Since many players prefer Immortals for obvious reasons this won't have far reaching repercussions same goes for Corruptors but that's even rarer. How many changes do you think that Blizzard is going to make that effects Marauders without actually changing Marauders?
As buildings are all Armored, this has a larger effect on Marauders. As many players use Stimmed Marauders to "snipe" buildings, they are going to find that sort of player less effective If nothing else these changes will reduce the Proxy Reaper play in 4v4 and 3v3 and bring those match ups more in line with standard play.
Ultimately its hard to predict what will happen to Terran and without any hard facts I'd rather not speculate. Both of these issues were discussed in the last Developer's Corner. Blizzard is concerned that the Zerg are underrepresented and want to shore up some of their perceived weak areas.
We're increasing roach range.
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